Making ‘Star Wars: Commander’ Better

Via Venturebeat.com:

You might think that getting hacked is always a bad thing, but that’s not how the people who make games view it. And Disney Interactive’s Star Wars: Commander team are inviting everyone on the team to hack their game to make it more fun.

Over the last few days, everyone working on Star Wars: Commander set aside their typical work to partake in one of the company’s semi-regular hackathons. About once every four months, the studio asks everyone working on the game to come up with an idea that they want to try coding together in just a few days. The company then takes the best of those ideas and implements them into the final game. In fact, Star Wars: Commander, which is a defensive strategy game for mobile, probably wouldn’t have a basic feature like shield generators if it weren’t for a previous hackathon.

Star Wars: Commander is very important to Disney. Mobile games is an industry that will likely exceed $20 billion in revenues this year. Disney Interactive thinks that this game is its best bet to get a pick piece of that as the company actually removed some of its other apps from Google Play and the iOS App Store to focus all of its efforts on Commander. The hackathon is one of the ways that the company is working to keep Commander interesting and engaging for fans.

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