Star Wars Rivals

Via anroidpolice.com:

Now that Disney owns the Star Wars franchise, I am wholeheartedly expecting them to release as many games, toys, mugs, pizza cutters, and door mats branded with the license as humanly possible. Frankly, Disney would be an idiot not to cash in on Star Wars’ mainstream and cult followings. That is why it is no surprise to see the beta release of Star Wars: Rivals on the Play Store. It is also no surprise to see that it is a free-to-play corridor shooter rife with poor controls, repetitive levels, and loot crates that are explicitly tied to plenty of in-app purchases.

I would like to briefly mention that Star Wars: Rivals is currently a soft-launch title. Due to its unavailability in my region, I have sideloaded the APK in order to test the gameplay. There may be a few more adjustments to the game before it officially launches, so please take that into consideration when reading this hands-on.

When I first saw the Play Store listing for Star Wars: Rivals I thought to myself that “this is refreshing, we now have a Star Wars game on Android that actually looks like a game.” Sadly it seems that I was sorely mistaken. While at a quick glance it may appear that Star Wars: Rivals could contain some fun mechanics, in reality, it is just another dumbed-down grind fest focused on hero collection.

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