Disney’s next Star Wars movie may provide the necessary inspiration to kick Battlefront into gear.
There are about as many things to love about DICE’s Star Wars Battlefront as there are to nit-pick. For everything it nails in terms of pitch-perfect holy recreation of the Original Trilogy (OT), it frustrates in terms of matchmaking, later-level unlocks and, generally, a lack of content.
While that first detractor is the responsibility of DICE’s internal decisions, the latter two gripes are the flip-side con of remaining faithful to the original Star Wars movies.
To further complicate matters for DICE, with George Lucas out and Disney the new star kids on the block, the House of Mouse has laid down some strict rules about narrative cohesion in terms of the overarching Star Wars canon. It’s pledged that every official release with a narrative component will be canon.“
The House of Mouse has laid down some strict rules about narrative cohesion in terms of the overarching Star Wars canon.
This is why fans can scream until they’re blue in the face about a lack of Grand Admiral Thrawn, or debate the fate of beloved bounty hunter Boba Fett, even though it was widely understood he survived his time in the Sarlacc pit. Those extended-universe touches have been labelled Legends and, moving forward, the only way they’ll become official parts of the canon is if they receive narrative sanction from Disney.
Perhaps the biggest challenge DICE faces in remaining faithful to the OT is that, despite stretching across three movies worth of content, it’s sorely lacking in the type of content that makes for a fully loaded core game, let alone an additional season worth of DLC. This becomes painfully clear when you break down the OT into what really matters in terms of making a Battlefront game: weapons, vehicles, heroes, villains and planets.
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